BREATHE

BREATHE is the lighting piece for intimate and personal spaces to encourage interaction and guided breathing.

ContextSmart Products
FocusIntegrated Breathing Light

OverviewIntegrated Breathing Light

BREATHE uses integrated electrical components, C# and Arduino cloud software in order to respond and match a user’s interaction on a 1 to 20 scale. This works by matching every second BREATHE is pressed, responding with a pulsing and slowed output for twenty seconds. If BREATHE is held for five seconds, BREATHE will pulse and respond for the next one hundred seconds. This works up to five minutes.

01Technical & Mechanical Process

The development of BREATHE involved integrating elements from electrical engineering (ECE) and traditional design practices. The project was brought to life under the mentorship and guidance of my 2510 professors: Scott Gilliland, an Interactive Media Senior Research Scientist, and Noah Posner, a Senior Research Scientist at the IMAGINE Lab.

Storyboard I Storyboard II Storyboard III Storyboard IV

BREATHE was originally conceived as a timer project, designed to measure time in any conceivable context and form. Designing for time-keeping, known for its complexity, presented unique challenges. Our initial concepts explored various innovative approaches, including seasonal awareness, condensation indicators, and lighting indicators.

02Initial Concepting

shows methods of time-keeping / timer indication elements

Plant Water | Bed Knock Indicator Breathing Light | Lazy Susan Get Ready Indicator | Condensation Indicator Shadow Capturer | Mechanical Snake Plant Thermal Indicator | Mug Lip Plant Water | Glasses Indicator Touch Light | Match Counter In Class Doodles Lightfall Indicator | Snake Plant Growth Mechanism Moisture Level | Icecream Melt Indicator In Class Notes / Feedback SMACK | Ambient Sound Indicator Fruit Rollup Timer | Condensation Speaker Smart Susan | Leaves Unfold Sit Down and Write 24 Ideas

03Concept Refinement

Choosing 24 ideas with the inclusion of color to refine and solidify the ideas previously mentioned

04Futher Concept Refinement

Narrowing down to four ideas and further refining based on feedback and discussion, this refinement honed in on placement of the the final form, and at this point in the project I wanted to design for dining.

Active Susan Manipulative Moveable Molly Glass Piece Rave Dining Bottle Glass Piece

05Concept Selection

Breathing Light Waterbottle Friend

06Form Ideation

The use of mylar was paramount in creating the light’s form, because it’s ability to diffuse neopixel LED light so beautifully is incresibly easy. Different forms tested the varying shadow contributions to the experience, and ultimately rendered an experience very fun and unique to create.

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